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Text File | 1995-11-08 | 1.9 KB | 52 lines | [TEXT/MPS ] |
- #========================================================================================
- #
- # File: MacMake.bmk
- # Release Version: $ 1.0d11 $
- #
- # Copyright: 1993, 1994 by Apple Computer, Inc., all rights reserved.
- #
- #========================================================================================
-
- __ComponentName = ODFOS
-
- __IncludeDirs = ∂
- -i "{FWODHandMadeIncludes}" ∂
- -i "{FWODCppIncludes}" ∂
- -i "{ODF}Found:FWCollec:Include:" ∂
- -i "{ODF}Found:FWCommon:Include:" ∂
- -i "{ODF}Found:FWTaskG:Include:" ∂
- -i "{ODF}Found:FWRunTyp:Include:" ∂
- -i "{ODF}Found:FWDebug:Include:" ∂
- -i "{ODF}Found:FWExcLib:Include:" ∂
- -i "{ODF}Found:FWString:Include:" ∂
- -i "{ODF}Found:FWStream:Include:" ∂
- -i "{ODF}Found:FWFoundU:Include:" ∂
- -i "{ODF}Found:FWMemory:Include:" ∂
- -i "{ODF}OS:FWFiles:Include:" ∂
- -i "{ODF}OS:FWOSMisc:Include:" ∂
- -i "{ODF}OS:FWResour:Include:"
-
- __FWRCIncludeDirs =
-
- __ComponentObjects = ∂
- "{_FWTargetObjectsDir}"FWCFMRes.cpp.o ∂
- "{_FWTargetObjectsDir}"FWLbInit.cpp.o
-
- # directory dependency propagation
- "{_FWTargetObjectsDir}" ƒ "{ODF}OS:FWResour:Sources:"
-
- # Once we build {_FWTargetObjectsDir}ODFOS.o we need to copy it to the lib
- # directory so parts can link against it.
- # Remember: <objects><name>.LIB is the artificial target that says "build this
- # module as a static library". We want static libraries in the Lib folder but
- # the default rules only leave it in the <objects> folder. Thus this rule
- # says "Part of what it means to build as a static library is to do this step
- # when we're done building the .o file". That step is to copy it into the Lib
- # folder. We don't want to make this part of the default rules because not
- # all static libraries built by ODF users should go in the ODF Lib folder.
- "{_FWTargetObjectsDir}{__ComponentName}".LIB ƒ ∂
- "{_FWTargetObjectsDir}{__ComponentName}".o
- {_FWEcho} {_FWEchoOptions} "Copying into Lib: "{__ComponentName}
- Duplicate -y "{_FWTargetObjectsDir}{__ComponentName}".o "{_FWLibDir}"
-
-